package net.minecraft.client.renderer.tileentity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

public class RenderEnderCrystal extends Render<EntityEnderCrystal> {
	private static final ResourceLocation enderCrystalTextures = new ResourceLocation(
			"textures/entity/endercrystal/endercrystal.png");
	private ModelBase modelEnderCrystal = new ModelEnderCrystal(0.0F, true);

	public RenderEnderCrystal(RenderManager renderManagerIn) {
		super(renderManagerIn);
		this.shadowSize = 0.5F;
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker function
	 * which does the actual work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature public void
	 * doRender(T entity, double d, double d1, double d2, float f, float f1). But
	 * JAD is pre 1.5 so doe
	 */
	public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks) {
		float f = (float) entity.innerRotation + partialTicks;
		GlStateManager.pushMatrix();
		GlStateManager.translate((float) x, (float) y, (float) z);
		this.bindTexture(enderCrystalTextures);
		float f1 = MathHelper.sin(f * 0.2F) / 2.0F + 0.5F;
		f1 = f1 * f1 + f1;
		this.modelEnderCrystal.render(entity, 0.0F, f * 3.0F, f1 * 0.2F, 0.0F, 0.0F, 0.0625F);
		GlStateManager.popMatrix();
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityEnderCrystal entity) {
		return enderCrystalTextures;
	}
}
